Compile and Run:
Use the Visual Studio 2008 solution (TheWhiteAmbit_VS9.sln)
To compile the solution, install the latest Windows-SDK, DirectX-SDK and Cuda-Toolkit (links at download section).
Set the following paths to environment variables:
WindowsSDKPath ("C:\Program Files\Microsoft SDKs\Windows\v7.1")
DSHOW_DIR ("C:\Program Files\Microsoft SDKs\Windows\v7.1\Samples\multimedia\directshow")
Compile the DirectShow basefiles if you have not yet done so.

Before running a project, copy the files from the Assets-Folder to the corresponding Project-Folders root,
or in case of the WPFApp-Project, copy the Assets to these subdirectorys:
\WPFApp\bin\x86\Release
\WPFApp\bin\x86\Debug
\WPFApp\bin\x64\Release
\WPFApp\bin\x64\Debug

Don't forget to set the desired project as Startup-Project:
Win32App: A plain old Win32-App with dedicated Window-Loop-Thread (Direct3D9 and 10, CUDA-capable)
WindowFormApp: Embedding the ClrWrapperDll in a Forms-App with simple WindowHandle (Direct3D9 and 10, CUDA-capable)
WPFApp: Embedding the ClrWrapperDll in a WindowsPresentationFoundation-App with D3DImage (Direct3D9 only, CUDA-capable)

Last edited Feb 17, 2012 at 7:35 PM by meee, version 1

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